Some users with Hotmail/Outlook addresses have reported issues with receiving emails due to them being blocked by spam filters. To resolve this you need to set the Premier League as a safe sender in your settings. To do this complete the following steps:
Outlook.com (Formerly Hotmail)
Once this has been completed, please go back to the FPL site and follow the 'Forgot your password?' steps again.
You should find that the email is then sent to your inbox. Please note that this can take up to 10 minutes to come through.
Please ensure you are using your registered e-mail address and correct password. Note that the password is case sensitive.
If you’ve registered for the first time this season, you will need to activate your account before entering a Fantasy Premier League team. An email will be sent to the email address you’ve registered with and contains a link you’ll need to click in order to activate your account. If you haven’t received an email, please check your spam or junk mail folders.
Try resetting your password. A temporary password will be sent to your mailbox. Please update your password once logged in.
If you do not receive the password reminder, please check your Junk folder in your email inbox and add noreply@mailout.users.premierleague.com to your address book.
Unfortunately, we cannot link your history from an old account to a new one. If you have set up a team for this season using a different email address, you will not be able to view your History from previous seasons on that account.
In order to see previous seasons' scores, you will need to sign in on the homepage using the registered email address and password combination from the previous seasons and set up a team using that account.
In the interest of fair play each person may only enter one team. You may enter this team in multiple leagues and compete against different groups of friends.
Yes, unlimited free transfers can be made before the next deadline.
We have a full player list you can view and print.
You can play in any formation, providing 1 goalkeeper, at least 3 defenders and at least 1 forward are selected at all times.
On the My Team page, use the menu which appears when clicking on a player's shirt.
You can change this information on the team details page.
Any changes you make (starting 11, transfers, captain changes, substitution priorities) after the Gameweek deadline, will not take effect until the following deadline. View all deadlines.
The Bench Boost and Triple Captain chips can each be used once a season and are played when saving your team on the my team page. They can be cancelled at anytime before the Gameweek deadline.
The Free Hit chip can be used once a season, is played when confirming your transfers and can't be cancelled after confirmed.
The Wildcard chip can be used twice a season, once in the first half of the season (before 30 Dec 14:00) and once in the second half of the season. The Wildcard chip is played when confirming transfers that cost points and can't be cancelled once played.
No, only one chip may be active in a Gameweek. For example, it is not possible to make transfers with your Wildcard chip and then use your Bench Boost chip in the same Gameweek.
The triple points bonus will be passed to your vice-captain. If your vice-captain doesn't play either then the bonus is lost, the chip isn't returned.
After playing your Free Hit chip, at the next deadline your bank balance and squad is restored to as they were at the previous deadline, with any player price changes in the previous gameweek reflected.
Any change to your bank balance whilst the Free Hit chip was active will be lost.
First of all you must have entered a team in the game. Once you have a team, make sure that you have the correct league code and that you are entering it in the format it is written, for example 12345-6789.
If you were the league administrator, and your league was a Classic league, you will have the option to 'Renew your leagues' when you click on the 'Leagues' tab.
If your league was a Head-to-Head league, you will need to create a new league each season, as you are unable to renew this type of private league.
Either you removed yourself accidentally or you were removed from the league by the league administrator. Try rejoining the league using the league code. If you are unsuccessful, please check with your league administrator.
Transfer points are deducted from your total, as explained in the rules and before you confirm your transfers.
Transfer points are deducted from your Head-to-Head score, as explained in the rules.
Other teams can only be viewed after their first Gameweek has started, to allow managers to keep their team tactics secret.
To view a team, simply click on their team name in the league table.
No, the more the merrier. However, only 50 teams will be shown at once, so you will have to use the previous/next links to scroll through your league table.
Your team will be added to the league at the next points update.
Please ensure that you have selected your favourite team.
As long as you select the club before your first deadline, you will be automatically entered into the supporters' league for that club.
You are entered into the country league according to your premierleague.com profile.
To update your country use the My Account page on premierleague.com. Your country league won't change after your first deadline even if you update your profile.
If you do not use your free transfer, you are able to make an additional free transfer the following Gameweek. If you do not use this saved free transfer in the following Gameweek, it will be carried over until you do. You can never have more than 1 saved transfer.
No. Once you have confirmed your transfers, they are final and can’t be reversed under any circumstances.
Prices shown on the transfer page are players’ selling prices minus any sell-on fee. To check the price you paid for a player, please use the list view on the transfers page.
Transfer points are deducted at the start of the next Gameweek.
Transfers are free of charge before the start of the season. If you join the game after the start of the season, transfers are free until your first deadline.
A wildcard allows you to make unlimited free transfers throughout a Gameweek. Playing a wildcard will remove any points deductions from transfers already made in the same Gameweek.
You play a wildcard when you want to make multiple changes to your team, for example Gameweeks when teams are playing more than once, or when your team is underperforming or has a lot of injuries.
When using a wildcard, you must remain within your current budget. There is no unlimited budget when using a wildcard.
The Wildcard chip can be used twice a season, once in the first half of the season (before 30 Dec 14:00) and once in the second half of the season.
Wildcards are played on the transfers page but aren't active until you have confirmed the transfers.
When playing a wildcard, any saved free transfers will be lost. You will be back to the usual 1 free transfer the following Gameweek.
No. Once you have confirmed your wildcard it is final and can’t be reversed under any circumstances.
No. Once you have played your wildcard, any transfers you make within that Gameweek are free, including any you made before playing your wildcard, up until the next deadline.
Any players you have from the team playing twice will earn two sets of points, assuming that the player plays in both fixtures.
Any team captains playing in two fixtures will also earn double points for each match he plays in.
If a player plays any minutes in any scheduled matches in a Gameweek, then he does not qualify for an automatic substitution.
The same rule applies to captains. If your captain only plays in one of the two matches, he will not be replaced as captain in the match he doesn’t play.
Any players you have from that team will score 0 for that Gameweek. Players will play twice in a future Gameweek, when the match is rescheduled.
Points are only awarded to teams who have players selected in their team in the Gameweek the fixture is actually played, irrespective of if you had them selected for the original fixture.
Player points are updated as the matches take place, whilst team points and league tables are usually updated 2 hours after the final whistle in the last match of the day.
Bonus points will be awarded one hour after the final whistle of the last match of any given day.
Automatic substitutions and captain changes are processed at the end of the Gameweek, when all matches have been played.
Once the points have all been updated on that day, no further adjustments to points will be made.
All assists are reviewed before the points are updated at the end of each day. If an assist still hasn’t been given after this time, please refer to the assist definition in the rules for further clarification.
Once the season has started, player prices may change by ÂŁ0.1m a day, based on activity in the transfer market.
Both the formula used to calculate this change and the time of the change include variable factors, and won’t be revealed to game players.
Form is a player’s average score per match, calculated from all matches played by his club in the last 30 days.
The Fixture Difficulty Rank (FDR) is based on a complex algorithm developed by Fantasy Premier League experts. A set of formulas process key Opta data variables, along with each team’s home and away form (past six matches), in order to generate a rank for the perceived difficulty of each Gameweek opponent. The FDR is designed to help FPL managers plan their transfer and team selection strategy and is reviewed on a weekly basis.
The ICT Index is a football statistical index developed specifically to assess a player as an FPL asset. It uses match event data to generate a single score for three key areas – Influence, Creativity and Threat. These figures then combine to create an individual’s ICT Index score. It condenses more than 40 match event statistics into four distinct scores. These offer a view on player performance for factors that are known to produce FPL points.
1. Influence
Influence is the first measurement - this evaluates the degree to which that player has made an impact on a match, or matches over the season. It takes into account events and actions that could directly or indirectly effect the match outcome. At the very top level these are decisive actions like goals and assists. However, the Influence score also processes significant defensive actions to analyse the effectiveness of defenders and goalkeepers.
2. Creativity
Creativity assesses player performance in terms of producing goal scoring opportunities for others. It can be used as a guide to identify the players most likely to supply assists. While this analyses frequency of passing and crossing, it also considers pitch location and the incisiveness of the final ball.
3. Threat
Threat is the third measure, producing a value that examines a player’s threat on goal; it therefore gauges those individuals most likely to score goals. While attempts are the key action, the Index looks at pitch location, giving greater weight to actions that are regarded as the best openings to register a goal. All three of these scores are then combined to create an overall ICT Index score. That then offers a single figure that presents a view on that player as an FPL asset.
The three best performing players in each match according to the Bonus Points System (BPS) will receive additional bonus points. 3 points will be awarded to the highest scoring player, 2 to the second best and 1 to the third.
Examples of how bonus point ties will be resolved are as follows:
If there is a tie for first place, Players 1 & 2 will receive 3 points each and Player 3 will receive 1 point.
If there is a tie for second place, Player 1 will receive 3 points and Players 2 and 3 will receive 2 points each.
If there is a tie for third place, Player 1 will receive 3 points, Player 2 will receive 2 points and Players 3 & 4 will receive 1 point each.
Bonus points will be awarded one hour after the final whistle of the last match of any given day.
Some BPS statistics are received after the end of the match so players may rise / fall up to an hour after the end of the days matches.
Substitutions happen at the end of the Gameweek, when all matches have been played. You can check the list of current fixtures, to determine when this is.
Your team must have 1 goalkeeper, at least 3 defenders and at least 1 forward selected at all times.
If your starting team has 3 defenders, and one of them played 0 minutes, he can only be replaced by another defender who played.
If a player is transferred to another team in the Premier League, and this transfer takes you over the players per team limit, then you will need to go back under the limit when making your next transfers.
New players will be added within 7 days of their transfer being completed.
You can leave the player in your squad, where he will continue to earn 0 points. To remove him permanently, you must use a transfer.
If your question isn't answered above or in the rules then you can contact us using the form below. We aim to reply to all queries within two working days.
If you have an account please login before sending your question. If you are unable to login please provide as many details as possible to help us find your account.
To join the game select a fantasy football squad of 15 players, consisting of:
The total value of your initial squad must not exceed ÂŁ100 million.
You can select up to 3 players from a single Premier League team.
From your 15 player squad, select 11 players by the Gameweek deadline to form your team.
All your points for the Gameweek will be scored by these 11 players, however if one or more doesn't play they may be automatically substituted.
Your team can play in any formation providing that 1 goalkeeper, at least 3 defenders and at least 1 forward are selected at all times.
From your starting 11 you nominate a captain and a vice-captain. Your captain's score will be doubled.
If your captain plays 0 minutes in the Gameweek, the captain will be changed to the vice-captain.
If both captain and vice-captain play 0 minutes in a Gameweek, then no player's score will be doubled.
Your substitutes provide cover for unforeseen events like injuries and postponements by automatically replacing starting players who don't play in a Gameweek.
Based on the priorities you assign, automatic substitutions are processed at the end of the Gameweek as follows:
After selecting your squad you can buy and sell players in the transfer market. Unlimited transfers can be made at no cost until your first deadline.
After your first deadline you will receive 1 free transfer each Gameweek. Each additional transfer you make in the same Gameweek will deduct 4 points from your total score (Classic scoring) and match score (Head-to-Head scoring) at the start of the next Gameweek.
If you do not use your free transfer, you are able to make an additional free transfer the following Gameweek. If you do not use this saved free transfer in the following Gameweek, it will be carried over until you do. You can never have more than 1 saved transfer.
For information on wildcards please refer to the chips section of the rules.
Player prices change during the season dependent on the popularity of the player in the transfer market. Player prices do not change until the season starts.
The price shown on your transfers page is a player's selling price. This selling price may be less than the player's current purchase price as a sell-on fee of 50% (rounded up to the nearest ÂŁ0.1m) will be applied on any profits made on that player.
For example, if you buy a player for ÂŁ8.3m and when you transfer him his price is ÂŁ9.0m, his selling price will be ÂŁ8.6m.
Chips can be used to potentially enhance your team's performance during the season.
Only one chip can be played in a single Gameweek. The chips available are as follows:
| Name | Effect |
|---|---|
| Bench Boost | The points scored by your bench players in the next Gameweek are included in your total. |
| Free Hit | Make unlimited free transfers for a single Gameweek. At the next deadline your squad is returned to how it was at the start of the Gameweek. |
| Triple Captain | Your captain points are tripled instead of doubled in the next Gameweek. |
| Wildcard | All transfers (including those already made) in the Gameweek are free of charge. |
The Bench Boost and Triple Captain chips can each be used once a season and are played when saving your team on the my team page. They can be cancelled at anytime before the Gameweek deadline.
The Free Hit chip can be used once a season, is played when confirming your transfers and can't be cancelled after confirmed.
The Wildcard chip can be used twice a season. The first wilcard will be available from the start of the season until 30 Dec 14:00. The second wildcard will be available after this date in readiness for the January transfer window opening and remain available until the end of the season. The Wildcard chip is played when confirming transfers that cost points and can't be cancelled once played.
Please note that when playing either a Wildcard or your Free Hit chip, any saved free transfers will be lost. You will be back to the usual 1 free transfer the following Gameweek.
All changes to your team (starting 11, transfers, captain changes, substitiution priorities) must be made by the Gameweek deadline in order to take effect for that set of matches.
Deadlines are subject to change and will be 1 hour before the kick-off time in the first match of the Gameweek.
| Gameweek | Deadline |
|---|---|
| Gameweek 1 | 11 Aug 18:45 |
| Gameweek 2 | 19 Aug 11:30 |
| Gameweek 3 | 26 Aug 11:30 |
| Gameweek 4 | 9 Sep 11:30 |
| Gameweek 5 | 15 Sep 19:00 |
| Gameweek 6 | 23 Sep 11:30 |
| Gameweek 7 | 30 Sep 11:30 |
| Gameweek 8 | 14 Oct 11:30 |
| Gameweek 9 | 20 Oct 19:00 |
| Gameweek 10 | 28 Oct 11:30 |
| Gameweek 11 | 4 Nov 11:30 |
| Gameweek 12 | 18 Nov 11:30 |
| Gameweek 13 | 24 Nov 19:00 |
| Gameweek 14 | 28 Nov 18:45 |
| Gameweek 15 | 2 Dec 11:30 |
| Gameweek 16 | 9 Dec 11:30 |
| Gameweek 17 | 12 Dec 18:45 |
| Gameweek 18 | 16 Dec 11:30 |
| Gameweek 19 | 22 Dec 18:45 |
| Gameweek 20 | 26 Dec 11:30 |
| Gameweek 21 | 30 Dec 14:00 |
| Gameweek 22 | 1 Jan 11:30 |
| Gameweek 23 | 13 Jan 14:00 |
| Gameweek 24 | 20 Jan 11:30 |
| Gameweek 25 | 30 Jan 18:45 |
| Gameweek 26 | 3 Feb 11:30 |
| Gameweek 27 | 10 Feb 11:30 |
| Gameweek 28 | 24 Feb 11:30 |
| Gameweek 29 | 3 Mar 11:30 |
| Gameweek 30 | 10 Mar 11:30 |
| Gameweek 31 | 17 Mar 14:00 |
| Gameweek 32 | 31 Mar 11:30 |
| Gameweek 33 | 7 Apr 11:30 |
| Gameweek 34 | 14 Apr 11:30 |
| Gameweek 35 | 21 Apr 11:30 |
| Gameweek 36 | 28 Apr 11:30 |
| Gameweek 37 | 4 May 19:00 |
| Gameweek 38 | 13 May 14:00 |
During the season, your fantasy football players will be allocated points based on their performance in the Premier League.
| Action | Points |
|---|---|
| For playing up to 60 minutes | 1 |
| For playing 60 minutes or more (excluding injury time) | 2 |
| For each goal scored by a goalkeeper or defender | 6 |
| For each goal scored by a midfielder | 5 |
| For each goal scored by a forward | 4 |
| For each goal assist | 3 |
| For a clean sheet by a goalkeeper or defender | 4 |
| For a clean sheet by a midfielder | 1 |
| For every 3 shot saves by a goalkeeper | 1 |
| For each penalty save | 5 |
| For each penalty miss | -2 |
| Bonus points for the best players in a match | 1-3 |
| For every 2 goals conceded by a goalkeeper or defender | -1 |
| For each yellow card | -1 |
| For each red card | -3 |
| For each own goal | -2 |
A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes (excluding injury time).
If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus.
If a player receives a red card, they will continue to be penalised for goals conceded by their team.
Red card deductions include any points deducted for yellow cards
Assists are awarded to the player from the goal scoring team, who makes the final pass before a goal is scored. An assist is awarded whether the pass was intentional (that it actually creates the chance) or unintentional (that the player had to dribble the ball or an inadvertent touch or shot created the chance).
If an opposing player touches the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball, then no assist is awarded. Should two opposing players touch the ball after the final pass before a goal is scored, then no assist is awarded. If the goal scorer loses and then regains possession, then no assist is awarded.
If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork, and a goal is scored from the rebound, then an assist is awarded.
If a player shoots or passes the ball and forces an opposing player to put the ball in his own net, then an assist is awarded.
In the event of a penalty or free-kick, the player earning the penalty or free-kick is awarded an assist if a goal is directly scored, but not if he takes it himself, in which case no assist is given.
Assist points awarded by Opta within Fantasy Premier League are calculated using additional stats which may differ from other websites. For example, some other sites would not show an assist where a player has won a penalty.
For the avoidance of doubt, points awarded in-game are subject to change up until one hour after the final whistle of the last match of any given day. Once the points have all been updated on that day, no further adjustments to points will be made.
The Bonus Points System (BPS) utilises a range of statistics to create a BPS score for every player. The three best performing players in each match will be awarded bonus points. 3 points will be awarded to the highest scoring player, 2 to the second best and 1 to the third.
Examples of how bonus point ties will be resolved are as follows:
Players score BPS points based on the following statistics (one point for each unless otherwise stated):
| Action | BPS |
|---|---|
| Playing 1 to 60 minutes | 3 |
| Playing over 60 minutes | 6 |
| Goalkeepers and defenders scoring a goal | 12 |
| Midifielders scoring a goal | 18 |
| Forwards scoring a goal | 24 |
| Assists | 9 |
| Goalkeepers and defenders keeping a clean sheet | 12 |
| Saving a penalty | 15 |
| Save | 2 |
| Successful open play cross | 1 |
| Creating a big chance (a chance where the receiving player should score) | 3 |
| For every 2 clearances, blocks and interceptions (total) | 1 |
| For every 3 recoveries | 1 |
| Key pass | 1 |
| Successful tackle (net*) | 2 |
| Successful dribble | 1 |
| Scoring the goal that wins a match | 3 |
| 70 to 79% pass completion (at least 30 passes attempted) | 2 |
| 80 to 89% pass completion (at least 30 passes attempted) | 4 |
| 90%+ pass completion (at least 30 passes attempted) | 6 |
| Conceding a penalty | -3 |
| Missing a penalty | -6 |
| Yellow card | -3 |
| Red card | -9 |
| Own goal | -6 |
| Missing a big chance | -3 |
| Making an error which leads to a goal | -3 |
| Making an error which leads to an attempt at goal | -1 |
| Being tackled | -1 |
| Conceding a foul | -1 |
| Being caught offside | -1 |
| Shot off target | -1 |
*Net successful tackles is the total of all successful tackles minus any unsuccessful tackles. Players will not be awarded negative BPS points for this statistic.
Data is supplied by Opta and once it has been marked as final will not be changed. We will not enter into discussion around any of the statistics used to calculate this score for any individual match.
After entering your squad, you can join and create leagues to compete with friends and other game players.
Private leagues are the heart and soul of the game, where you compete against your friends. Just create a league and then send out the unique code to allow your friends to join, easy!
You can compete in up to 15 private leagues. There's no limit on the number of teams in a single league.
Need an extra challenge? Then join a public league of 20 randomly assigned teams. You can compete in up to 3 public leagues.
You are automatically entered into the following global leagues:
All leagues score on either a Classic or Head-to-Head basis.
In a league with classic scoring, teams are ranked based on their total points in the game. You can join or leave a league with classic scoring at any point during the season.
In the event of a tie between teams, the team who has made the least amount of transfers will be positioned higher. Any transfers made using a wildcard or free hit will not count towards total transfers made.
Classic scoring leagues are run over a number of phases:
| Phase | First Gameweek | Last Gameweek |
|---|---|---|
| Overall | Gameweek 1 | Gameweek 38 |
| August | Gameweek 1 | Gameweek 3 |
| September | Gameweek 4 | Gameweek 7 |
| October | Gameweek 8 | Gameweek 10 |
| November | Gameweek 11 | Gameweek 14 |
| December | Gameweek 15 | Gameweek 21 |
| January | Gameweek 22 | Gameweek 25 |
| February | Gameweek 26 | Gameweek 28 |
| March | Gameweek 29 | Gameweek 32 |
| April | Gameweek 33 | Gameweek 36 |
| May | Gameweek 37 | Gameweek 38 |
Any transfer point deductions in the Gameweek before a phase starts won't be deducted from the phase score. For example, any transfers made in Gameweek 3 (preparing for Gameweek 4) won't be deducted from your September score.
In a league with head-to-head scoring, every team plays a match against another team in the league each Gameweek. The match result is based on the Gameweek score of each team minus any transfer points spent preparing for the Gameweek.
3 points are awarded for a win and 1 point for a draw, teams are then ranked on points earned in Head-to-Head matches.
Head-to-Head fixtures are generated at the start of the league's first Gameweek. Once these fixtures have been generated the league is locked and teams will not be able to join or leave.
If a Head-to-Head league has an odd number of teams then an average team will join the league to ensure each team has a fixture every Gameweek. This team will always score the Gameweek average.
In the event of a tie between teams, the team who has most game points will be positioned higher.
Optionally, a Head-to-Head league may end with a knock-out stage over up to 3 Gameweeks with the league winner decided by a match in the final Gameweek. The automatically entered average team will not enter the knock-out stage, their place being taken by the next placed team.
In the event of a tie between teams in a Head-to-Head knock-out match, the following tie-breaks will be used:
The first round of the cup will be Gameweek 17.
The top 4,194,304 scorers in Gameweek 16 will enter the first round. If there are more than 4,194,304 qualifiers then there will be a random draw amongst the lowest scorers to see who qualifies.
Each qualifying team will be randomly drawn against another in the first round. The winner (the team with the highest Gameweek score minus any transfer points), will progress to the second round and another random draw, the losers are out! This process continues until the final Gameweek when the two remaining teams contest the cup final.
If a cup match is drawn, then the following tie-breaks will be applied until a winner is found:
By registering to participate in the Fantasy Premier League ("the Game") you agree to be bound by and to abide by the following terms and conditions.
1. All applications to participate in the Game must be made online on the Premier League website at www.premierleague.com ("the Site") and strictly in accordance with the relevant instructions. No applications to enter made in any other manner will be accepted. Where your application is accepted, you will become known as a 'Player' in the terms below.
2. Entry into the Game is open to both UK and non-UK residents. Employees (and their immediate families) of The Football Association Premier League Limited (the "Premier League") are ineligible to win any prizes. If such person would otherwise win a prize, it shall be awarded to the next placed Player. Please see terms 41-46 if you are under 18 years of age, as these are extra terms which will apply to you when playing the Game.
3. No purchase of any item or service is necessary in order to enter the Game and no payment is required from you to enter the Game.
4. Entries must not be submitted by agents or third parties. No responsibility can be accepted for lost, delayed or incomplete entries or entries not received by the Premier League for any reason. Any such entries will be deemed void (concerning which the decision of the Premier League shall be final).
5. While there is no limit on the number of entries per household or organisation only one entry in respect of the Game per unique registered user of the Site is permitted (concerning which the decision of the Premier League shall be final).
6. While there is no closing date for entries, the Premier League will publish from time to time deadlines by which you must be registered as Players in order to qualify for points awarded in respect of any round of games in the Premier League competition. Any such information on how and when to enter for the Game forms part of these terms and conditions.
7. The Premier League reserves the right to suspend and delete teams or leagues that contain team names or league names which are deemed to be inappropriate or offensive. Depending on the seriousness of the situation, the user's account may be deleted in its entirety without notice. Any such decision to do so by the Premier League is final.
8. In the event that (other than in the circumstances at term 7 above) team names or league names are deemed unsuitable the Premier League may reject such team names or league names. Any names so rejected may be changed and notified to the Premier League within seven days. In the event that the alternative name is again rejected (at the Premier League's discretion) the relevant applicant will be treated as being in breach of these terms and conditions.
9. Any personal information which you submit will be controlled in accordance with the Premier League's privacy policy and all UK legislation governing the same. For the avoidance of doubt, we will not disclose your personal information to any other Player unless a) this is restricted to those details in terms 30-31, or b) if we are required to do so by a competent authority or court within the United Kingdom.
10. Both UK and non-UK residents entering the Game are subject to their teams being automatically entered into a "Country League". A Country League is simply a mini-league named after the country entered by the Player when registering a team. In association with the official Premier League Broadcaster in selected territories, the Premier League may choose to offer a prize to the overall winner of such Country Leagues. The nature of the prize and the countries selected for this purpose are at the sole discretion of the Premier League. There is no opt-out from a Country League but participation in no way obligates the Player to receive marketing communications from the Premier League or Broadcaster unless otherwise indicated during Registration.
11. The Premier League doesn't condone users charging for entry to leagues they have created, strongly encourages users not to join such leagues and cannot be held responsible for their management or any loss suffered through users' involvement in such leagues.
12. The Game will be governed by the Game Rules from time to time published on the Site by the Premier League ("Game Rules"). The Premier League reserves the right to alter, amend or supplement the Game Rules from time to time in its absolute discretion in the event of any circumstances beyond its reasonable control arising or where it considers it desirable to do so. You agree that no liability shall attach to the Premier League as a result of any such change and so are advised to check the Game Rules regularly from time to time. The Game Rules form part of these terms and conditions.
13. The Premier League will be the sole decision-maker of any matter of interpretation of the Game Rules and any aspect of the content of, or playing of, the Game. The Premier League will not enter into correspondence relating to such matters and its decision as to any matter arising out of or in connection with the Game Rules including but not limited to the allocation of points to any Player and/or the award of any Prize and/or any ranking or league table shall be final and conclusive.
14. The prizes awarded in respect of the Game ("Prizes") will be at the discretion of the Premier League from time to time and the Premier League reserves the right to alter and amend the Prizes where circumstances beyond its reasonable control require it to do so.
15. The first Prize ("Winner's Prize") will be awarded to the Player who according to the Premier League's determination is at the top of the leaderboard published by the Premier League at the end of the 2017/18 season. Proof of age will be required for the Winner's Prize.
16. The Winner's Prize will be a 7-night break in the United Kingdom for two people to include VIP hospitality at two Premier League matches (the identity of which is determined by the Premier League) and visits to a selection of popular tourist attractions in the UK. The Winner's Prize includes travel (in the form of BritRail passes or similar and for those who live outside the UK only: 1 return flight for the winner and a guest to the UK), and seven nights' hotel accommodation on a bed & breakfast basis. The Winner's Prize also includes a TAG Heuer Connected Watch, an EA SPORTS FIFA game, games console, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring. The precise specification and nature of these shall be at the discretion of the Premier League.
17. The Runner-up Prize will be awarded to the Player who according to the Premier League's determination finishes in second place in the overall leaderboard published by the Premier League at the end of the 2017/18 season. Proof of age will be required for the Runner-up Prize. The Runner-up Prize shall consist of a VIP Trip for two to a Premier League match (the identity of which is determined by the Premier League). The prize includes travel (in the form of BritRail passes or similar and for those who live outside the UK only: 1 return flight for the winner and a guest to the UK), two nights' accommodation including breakfast and two match tickets. The Runner-up's Prize also includes an EA SPORTS FIFA game, games console, tablet computer, Bluetooth speaker, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring. The precise specification and nature of these shall be at the discretion of the Premier League.
18. The Third Prize will be awarded to the Player who according to the Premier League's determination finishes in third place in the overall leaderboard published by the Premier League at the end of the 2017/18 season. Proof of age will be required for the Third Prize. Subject to any unforeseen changes, the Third Prize shall consist of an EA SPORTS FIFA game, games console, tablet computer, Bluetooth speaker, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring.
19. The Monthly Prize will be awarded to the Player who according to the Premier League's determination is at the top of the monthly leaderboard published by the Premier League at the end of each monthly period during the season. The exact timing of this is at the discretion of the Premier League.
20. The Monthly Prizes (one each month during the season) shall each consist of an EA SPORTS FIFA 18 game, tablet computer, Bluetooth speaker, Nike Ordem match ball, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring.
21. Nine (9) Monthly Prize runner-ups will each win a goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring.
22. The Weekly Prize will be awarded to the Player who according to the Premier League's determination is at the top of the weekly leaderboard published by the Premier League at the end of each weekly period during the season. The exact timing of this is at the discretion of the Premier League.
23. The Weekly Prizes (one each week during the season) shall each consist of an EA SPORTS FIFA 18 game, Nike Ordem match ball and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring.
24. Nineteen (19) Weekly Prize runner-ups will each win goody bag consisting of a T-shirt, stress ball, pen, pad and key ring
25. In the event:
a) more than one Player is at the top of the monthly, weekly and/or final leader board; or
b) there is a tie for the runner up prizes resulting in more than nine (9) runner ups for the Monthly Prize or more than nineteen (19) runner ups for the Weekly Prize,
the relevant prizes shall be awarded to those teams which were first to register on the Site. The Premier League's decision will be final and no correspondence will be entered into.
26. The Cup Prize will be awarded to the Player who according to the Premier League's determination wins the cup final at the end of the season.
27. The Cup Prize shall consist of a VIP Trip for two to a Premier League match (the identity of which is determined by the Premier League). The prize includes travel (in the form of BritRail passes or similar and for those who live outside the UK only: 1 return flight for the winner and a guest to the UK), two nights' accommodation including breakfast and two match tickets. The Cup Prize also includes an EA SPORTS FIFA game, games console, tablet computer, Bluetooth speaker, Nike manager jacket and Fantasy Premier League goody bag consisting of a rucksack, t-shirt, mug, water bottle, stress ball, pen, pad and key ring. The precise specification and nature of these shall be at the discretion of the Premier League.
28. Prizes are not transferable and are non-exchangeable and no cash alternative will be offered in any circumstances.
29. Winners will be notified of their success by email in respect of the Monthly Prizes by the 28th day of the month following the month in respect of which such Prize is awarded, in respect of the Weekly Prizes within four weeks in respect of which such Prize is awarded and in respect of the Winner's/Runner-up/Third/Cup Prize by Friday 8th June 2018 at which time they must confirm their contact details prior to the Prize in question being delivered.
30. The winners' names will be published on the Site by the 28th day of the month following the month in respect of which the Monthly Prize is awarded in respect of winners of Monthly Prizes, within four weeks in respect of which the Weekly Prize is awarded and by Friday 8th June 2018 in respect of the winners of the Winner's/Runner-up/Third Prize; or alternatively winner's names can be obtained by sending a stamped self-addressed envelope to Fantasy Premier League, Premier League, 30 Gloucester Place, London W1U 8PL.
31. Subject always to term 45 below, Players' names and addresses and the winners' photographic images and their comments relating to any Prize may be used without limitation for future promotional, marketing and publicity purposes of the Premier League in any and all media worldwide without notice to them and without any fee being paid and, in participating in the Game, all entrants consent to the same.
32. If you are under 18, then the above Prizes information will apply differently to you should you win a Prize. Please see terms 41-46 below.
33. Through the Game, the Premier League is seeking to facilitate a self-moderated discussion group and message board facility for football fans. The Premier League does not pre-screen any content posted or disseminated through the message boards.
34. Because the message boards are self-moderated, you should understand that when using the Game, you might come across some content which you find offensive or objectionable. If you do come across such content then you are free to register a complaint in relation to this. You should note that the views expressed on message boards are the views of the individual concerned, which may be different to those of the Premier League.
35. If you post any message on a message board then you are confirming that:
1. the message includes nothing which would be a breach of these terms;
2. the message is non-confidential and non-proprietary and that the Premier League may make use of that message in any way it sees fit and without acknowledgement; and
3. users of the message board may access the message on terms similar to these.
If you wish to restrict the use of any message, then you are advised not to submit it.
36. You are entirely responsible for any messages which you post. You shall be entirely responsible for any losses that the Premier League, or any other users may suffer as a result of any messages you post, or otherwise as a result of your use of the Game.
37. Generally, you must ensure that you only use the message boards in order to post messages which are (in the reasonable opinion of the Premier League) legal, decent, proper and relevant.
38. By way of example, and without limiting your obligation under term 37, you must ensure that you:
1. comply with any instructions from the Premier League;
2. do not defame, threaten, harass, abuse, or otherwise violate the rights of others (whether they are users of Fantasy Premier League or not);
3. do not post messages which are unlawful, defamatory, obscene, objectionable, or inappropriate;
4. do not bring the Premier League, any member club of the Premier League, or the game of football into disrepute;
5. do not promote or provide unlawful instructions to others;
6. do not post any messages which could infringe the intellectual property rights or confidential information of others;
7. do not post messages containing commercial messages or advertising;
8. do not impersonate anyone else;
9. do not use the message boards to harvest personal information about others;
10. do not contain personal information of others in any messages, unless that use is lawful, or you have their consent; and
11. do not transmit any viruses or other harmful code.
Please note that the Premier League will seek to use these terms to prohibit all such behaviour. However, the Premier League cannot guarantee that you will not be exposed to such behaviour. If you should encounter it, please feel free to make a complaint accordingly by emailing support@mail.fantasy.premierleague.com .
39. The Premier League advises that you exercise caution in revealing any personal information about yourself on any message boards.
40. The Premier League reserves the right at any time and for any reason to:
1. temporarily or permanently suspend your access to the message boards;
2. delete any of your messages;
3. require any of your future messages to be pre-vetted;
4. take any other action against your account as it sees fit.
41. If you are under 18 years of age, then you are welcome to enter the Game, but you should carefully read these terms, and ensure that your parent or responsible guardian also does so, before submitting your application.
42. You will be eligible to win the Third Prize, Monthly and Weekly Prizes provided:
1. that they do not contain cash, and they will in no circumstances be substituted for cash; and
2. we receive written consent from your parent or guardian confirming that they were happy for you to play the Game and to receive the Prize.
43. You will only be eligible for the Winner's/Runner-up/Cup Prize if we receive written consent from your parent or guardian confirming that:
1. they were happy for you to play the Game;
2. that they are happy for you to receive the winner's/Runner-up/Cup Prize; and
3. they will accompany you at all times on the trip.
44. If we receive the requisite consent to our reasonable satisfaction all tickets and accommodation will be booked in the name of your parent or guardian accordingly.
45. If you do win a Prize, and if the Premier League wishes to use any comments, details, or photographs of you, then they will always seek the express written consent of your parent or guardian before doing so.
46. If when using the message boards you feel at any time harassed, distressed, or bullied by any of the messages, please immediately email support@mail.fantasy.premierleague.com and also inform your parent or guardian.
47. The extent of the Premier League's responsibility to you has been determined in the context of the following:
1. the Game is provided to you free of charge;
2. message boards are not checked or verified by the Premier League;
3. you are responsible for any action you do or do not take as a result of the Game and the information therein;
4. you are responsible for ensuring that your equipment is enabled with appropriate up-to-date virus checking software.
48. While the Premier League will endeavour to ensure that the Game is available to you at all times and that the contents are correct and accurate, it cannot make any legal commitment to you that this will be the case. However, the Premier League will exercise reasonable skill and care in providing any service to you.
49. The Premier League cannot accept any liability to you for any of the following types of loss which you may suffer as a result of your entry to the Game:
1. loss which was not foreseeable to you and the Premier League when you first applied for the Game (even if that loss results from the Premier League's failure to comply with these terms or its negligence);
2. any business loss you may suffer, including loss of revenue, profits, or anticipated savings (whether those losses are the direct or indirect result of the Premier League's default);
3. loss which you suffer other than as a result of our failure to comply with these terms or our negligence or breach of statutory duty;
4. any loss which you may suffer as a result of or in connection with or arising out of any Prize.
50. Nothing in these terms will limit the Premier League's liability for death or personal injury arising from its negligence or if they deliberately lied to you before you entered.
51. Any breach by you of the Game Rules from time to time shall also be a breach of these terms and conditions.
52. In the event of any breach by you of these terms and conditions the Premier League reserves the right to:
1. take any action described in term 40 above;
2. refuse entry to the Game;
3. disqualify you from the Game;
4. require any reasonable amendment to your application or entry.
If you are barred or disqualified from entry, you shall not be eligible to participate in the Game under any other identity or team name. Any such decision by the Premier League shall be final.
53. If any of these terms are determined to be illegal, invalid, or otherwise enforceable then the remaining terms shall continue in full force and effect.
54. These terms and conditions shall be governed by and construed in accordance with the laws of England and Wales and the parties agree to submit to the exclusive jurisdiction of the Courts of England and Wales.
Promoter: The Football Association Premier League Limited, Company Number: 02719699, 30 Gloucester Place, London W1U 8PL